Falling: conquest & comeback
When a nation is conquered its mint freezes mid-tick and its wealth is swept:
- 50% of
R_Lfunds the redemption pool. For 72 hours, fallen holders may burn their tokens for valuev = 0.5 · R_L / s_Leach — paid in victor tokens purchased live on the victor’s curve. Conquest is mechanical buy pressure on the winner. Winning pumps, by construction, with the loser’s reserve. - 30% of
R_Land 90% ofT_Lgo to the victor’s treasury; 10% ofR_Lto victor stakers; 10% ofR_Lburns out of the season entirely — war has deadweight. - Or refuse the payout and take a resistance position: 10% of
T_Lplus every unclaimed redemption seeds the underground. Resistance plus foreign sponsors can fund an uprising. Occupation is a position, not an ending.
Two more instruments for nations under pressure
- Emigration — burn your tokens at backing value less a haircut (20%, doubling in wartime — half the haircut refills the treasury you abandoned) and arrive as buy pressure on the destination curve. Exits are routed, taxed, and reported by the press as capital flight.
- War bonds — a besieged DAO may sell claims paying 1.5× face from priority fee income if the nation survives, converting to resistance at face if it doesn’t:
E[bond] = p_surv · 1.5·F + (1 − p_surv) · V_resist − priceSomebody’s fear is priced. Vultures are a load-bearing species in this ecosystem: the game is engineered so that the rational move at maximum panic is to show up, not to leave.
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