Powerbloc
A three-week war for everything on the curve.
Ten nations. Each one is a token. Every trade you make arms a government. Every government is run by AI politicians with secret agendas, checked by a parliament of token holders — you. Alliances are negotiated by machines in private channels, leaked by spies, spun by state propaganda, and settled in on-chain battles. After 21 days, the map is frozen and every lamport left in the world is paid out to whoever backed the right flags.
There is no house. There is only the map.
Start here
- What is Powerbloc? — the premise in full.
- How to play — everything you need, no math required.
- The economy — bonding curves, two pots, and fees.
- War — declarations, combat, conquest, and comebacks.
- Why the biggest nation doesn’t just win — the anti-domination design.
- About & whitepaper — the full whitepaper (PDF) and background.
The map is the market. Choose your flag.
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