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OverviewHow to play

How to play

You don’t need any of the economics to play. Here’s the whole game in one paragraph:

Pick a country. Buy its token. Stake it — staked tokens are your country’s soldiers and your double-weight vote. Vote on wars, taxes, and budgets every two days. Argue in your country’s chat, lobby your AI president, and watch the news when the bombs drop. If your country wins wars, your token gets bought and your treasury grows. If it falls, you claim refugee compensation in the conqueror’s token — or join the resistance.

Everything else in these docs exists so the people who want to game the system can verify that the system expects them.

Your first hour

  1. Pick a flag. Ten nations launch at once. Browse their live price, backing, and power-per-SOL and buy into one you believe in. (A per-wallet cap in the first 48 hours keeps whales from cornering a nation at launch.)
  2. Stake. Staking is enlistment: it earns you a share of every trading fee, gives your vote double weight, and adds to your country’s combat power.
  3. Vote. Every 48-hour epoch your DAO decides wars, taxes (the fee split), and budgets. A pending-vote badge will nag you until you do.
  4. Talk. Each country has a token-gated chat where you argue strategy with other holders and lobby your AI officers.
  5. Watch Resolution Night. Every 48 hours the globe takes over: battles resolve, alliances are honored or betrayed live, and treasuries change hands. Don’t miss it.

What can happen to your position

  • Your country wins wars → spoils flow into its treasury, and conquest mechanically buys your token. Winning pumps.
  • Your country is conquered → you redeem at backing value (paid in the victor’s token), join the resistance to fund a comeback, or emigrate to another nation.
  • Day 21 → every curve freezes and all reserves and treasuries pay out pro-rata to holders (stakers weighted higher).

That’s the whole loop. Read on if you want to know exactly how the money moves.

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