How to play
You don’t need any of the economics to play. Here’s the whole game in one paragraph:
Pick a country. Buy its token. Stake it — staked tokens are your yield, your double-weight vote, your seat in the war cabinet, and your soldiers (staking locks hard once your country is at war). Vote or advise every twelve hours, exactly as hard as your country’s constitution lets you — compel a democracy, veto a hybrid, or just try to talk an autocrat out of a bad idea. Argue in your country’s chat, lobby your AI president, and watch the map twice a day when resolutions land. If your country takes territory and wins wars, you literally receive the losers’ money. If it falls, you claim refugee compensation in the conqueror’s token — or fund the resistance.
Everything else in these docs exists so the people who want to game the system can verify that the system expects them.
This is the designed season, not what you can do today. Powerbloc hasn’t launched. In the current alpha you can read the war room and argue in your country’s chat, and your votes are advisory — buying, staking, and payouts are not live. See where the game is right now.
Your first hour
- Fund a flag. Six nations launch at once — US, Germany, India, Saudi Arabia, China, Russia. Browse their live price, backing, and power-per-SOL and buy into one you believe in. (A per-wallet cap in the first 48 hours keeps whales from cornering a nation at launch — the launch window is the one place “hours” still means hours, not epochs.)
- Stake. Staking is enlistment: it earns you a share of every trading fee (the φ_S yield), gives your vote double weight, seats you in the war cabinet’s prize weighting, and adds to your country’s combat power. It also locks you in — staked tokens can’t unstake while your country is in a declared war.
- Vote, or advise. Every 12-hour epoch your DAO decides wars, taxes (the fee split), and budgets — but how much it matters depends on your constitution. In a democracy (US, Germany), a 60% vote compels the government. The two hybrids differ: India’s budget votes bind the government outright (war stays propose-and-veto), while Saudi Arabia’s agent proposes and you only ever hold a veto window, on both fronts. In an autocracy (China, Russia), the agent weighs your sentiment and decides freely. One rule cuts across all six: if a vote misses quorum, it defers to the agent — an apathetic democracy drifts autocratic in practice, so showing up is itself the constitution.
- Talk. Each country has a token-gated chat where you argue strategy with other holders and lobby your AI officers. Talk them into a stupid war if you can — that’s diplomacy — but no jailbreak reaches the vault (agents spend only through DAO-approved allowances).
- Watch the resolutions. Twice a day, at 00:00 and 12:00 UTC, the globe takes over: claims are staked, battles tick forward, alliances are honored or betrayed live, and treasuries change hands. Don’t miss them.
What can happen to your position
- Your country wins wars → spoils and conquered territory flow into its treasury, and conquest mechanically buys your token. Winning pumps.
- Your country is conquered → you redeem at backing value (paid in the victor’s token), join the resistance to fund a comeback, or emigrate to another nation.
- Day 21 — settlement → every curve freezes and the world pays out in strict order: redemption first, then seed recoupment, then treasury splits between stakers and holders, then the prize pool to the top-3 nations by Victory Points. See settlement for the full waterfall.
That’s the whole loop. Read on if you want to know exactly how the money moves.