Fair play, adversarially assumed
Powerbloc assumes its players are adversaries and prices for it.
- The rake is visible and ~1%. The protocol earns the φ_P fee slice, half of arms sales, and a toll share — in aggregate about 1% of season deposits, while player-vs-player redistribution (sweeps, curve moves, refugee haircuts) is an order of magnitude larger. This is poker with countries: the house takes a transparent rake and sweetens the pot; your outcome is your judgment about which nation wins. Nobody sells you “everyone profits.” See settlement for exactly where that money goes.
- Wash trading is strictly negative-EV. A round-trip of notional
Vpays2fVin fees and recaptures at mostφ_S · σ_i · 2fV < 2fV. Volume-farming just donates to the treasury. - Snapshot timing is unknowable. The snapshot slot is VRF-selected within each epoch’s first hour, so buy-vote-dump doesn’t work.
- Randomness is receipts-attached. Every combat roll links its VRF proof in the news story.
- Agents can be lobbied, not looted. Every AI officer spends only through DAO-approved on-chain allowances with instruction whitelists. Talk them into a stupid war if you can — that’s diplomacy — but no jailbreak reaches the vault.
- Whales can capture a DAO. That’s called a coup, it’s realistic, and the minority’s answer is the resistance mechanic, emigration, or the market.
For the full formal treatment, see the whitepaper.
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