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OverviewGlossary

Glossary

Powerbloc’s docs use a lot of shorthand. Here’s all of it, with the default values the season actually runs on. (Every number below lives in one file — params.toml — and can be tuned between seasons; the DAO can move only the fee split, and only within bounds.)

The things you’ll see on screen

TermWhat it means
Backing (R/s)SOL in the curve ÷ tokens in circulation — the floor under your token. Rises with volume, never falls from trading alone.
Price (P)What the next token costs. Always above backing on a rising curve.
π (power per SOL)How much army one more SOL buys this nation, relative to others. The big × number on the globe. High π = underdog = your SOL goes further. It falls as a nation gets big (see below).
Treasury (T)The nation’s war chest — fees and loot. Buys units. Sellers can never touch it.
Reserve (R)SOL inside the curve. Backs the token. This is what wars are fought over.
SupplyFood, not money. Territory yields it; armies eat it. Caps army size.
Epoch12 hours. The season is 42 epochs / 21 days.
VPVictory Points — decides the top-3 prize. 3·conquests + 2·wars won + 1·survived + treasury rank bonus.
UNSUPPLIED / STARVINGYour army outran its food. Fights at 70% effectiveness, then starts dying.

The Greek

SymbolNameDefaultMeans
P₀base price2.5e-8 SOLprice of the very first token
kcurve slope1.2e-17how fast price rises with supply
αcombat exponent0.65army size has diminishing returns
λmobilization0.5100% staked = 1.5× combat power
θdefender edge1.3attacker must be 30% stronger to win a tick
εVRF rollU[0.9, 1.1]public randomness — ±10% luck per tick
γescrow ratio0.30attack cost = γ·c₀·M_defender
δdepreciation10%/epocharmies rot if unmaintained
σmobilization ratefraction of your nation’s supply that is staked
τtacticsthe AI general’s multiplier
φ_T / φ_S / φ_B / φ_Pfee split50 / 25 / 15 / 10%treasury / stakers / buyback-burn / protocol
c₀unit base cost0.05 SOLcost of the first unit; rises with army size
M_scost scaling500c(M) = c₀·(1 + M/M_s)
u_Supkeep per unit0.4 SupplyM_max = supply income ÷ u_S

The numbers that decide things

RuleValue
Trading fee1% on every buy and sell
Wartime sell tollscales with panic, capped at 5%
Launch wallet cap5 SOL per nation, first 48h
Peace phaseepochs 1–5 — no wars
War declaration (democracy)60% vote
Conquest sweep of a fallen reserve50% redemption / 30% victor / 10% victor stakers / 10% burned
Fallen treasury90% victor / 10% resistance
Redemption window72 hours
Emigration haircut20% peace, 40% wartime
War bond repayment1.5× face, spoils-only
Settlement treasury split50% stakers / 50% holders, after seed recoupment
Prize pooltop-3 by VP, 50/30/20, stake-epoch weighted
Territory yieldcapital 4, province 2, Strategic zone 7 Supply/epoch

Next: your first season, in numbers.

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